Assault Counter
Trap Counter

Assault Counter

  • Archetype:
  • Assault Mode

  • View:
  • 3626




Activate only while you control an "/Assault Mode" monster. Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect and destroy it.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 8, 2026
57± 8/ 100
Power Score
Intrinsic 58
Deck 57

Assault Counter — Power Evaluation

Final Score: 57 ± 8 · Confidence: Medium

  • Intrinsic: 58 · Deck: 57 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Board breaker

Why it scores here

Assault Counter is a conditional set trap: it negates a Spell, Trap, or Effect Monster effect and destroys that card, but only while you control an /Assault Mode monster. Its score comes from that negate-and-destroy interaction (effect_interaction is the strongest axis) and from the 219-deck sample showing it is reliably live in its home archetype. High ATK or popularity earns nothing here; the restriction to /Assault Mode control and the lack of any recorded combo data keep it in the mid-50s.

Axis scores

Axis Score Evidence
Accessibility 62 Set trap that is live once an /Assault Mode monster is on the field; Assault Mode Activate is in 99.1% of its decks, which supports practical access (verified text, observed deck stat).
Combo & Conversion 20 No recorded combo boards, so it has no measured board-building role; any conversion is text-only inference (inferred).
Resource Economy 50 One card spent to negate and destroy one card gives an even trade, with no draw, search, or refuel in the text (inferred).
Effect & Interaction 72 Negates Spell, Trap, and Effect Monster effects and destroys the card, a broad and strong interaction, gated only by controlling an /Assault Mode monster (verified text).
Material Utility 5 Trap card with no body, so it provides no material or level value (verified).
Resilience & Flexibility 40 Depends on keeping an /Assault Mode monster on the field, so a board wipe or monster removal can switch it off (inferred).
Deck-Building Efficiency 50 Runs at about 1.07 copies per deck with a mild restriction to /Assault Mode monsters; it is a single-slot tech in 123 non-Assault Mode decks (observed deck stat, inferred restriction).

Calculation

Weight profile: Primary role Removal / Negation, no secondary blend. Intrinsic ≈ 58, Deck ≈ 57, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Broad negate-and-destroy coverage across Spell, Trap, and Effect Monster effects
  • Live in 219 recorded decks with 99.1% pairing with Assault Mode Activate
  • Single-copy use keeps deck cost low

Weaknesses

  • Conditional on controlling an /Assault Mode monster
  • No recorded combo boards, so combo conversion cannot be confirmed
  • Lost if the board is cleared or the Assault Mode monster is removed

Counters / choke points

  • Board wipes or monster removal that clears the required /Assault Mode monster
  • Opponent plays that bait the trap or go first before it is set

Best use

Interaction slot in /Assault Mode-controlled boards. Decks: Assault Mode, Synchron, Branded, Crimson Dragon. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: negates Spell, Trap, or Effect Monster activation and destroys it, conditional on controlling an /Assault Mode monster; 219 recent decks run it, 96 of them Assault Mode; Assault Mode Activate co-occurs in 217 of 219 decks
  • Observed: Average 1.07 copies per deck, with 209 of 219 decks running one copy; Top partners Psi-Reflector and Assault Lich each co-occur in 98.6% of decks; Spread across 32 archetypes
  • Inferred: Negate plus destroy counts as a 1-for-1 removal with no card advantage; Conditional restriction is mild because the home archetype is widely played; Resilience is limited by dependence on keeping an Assault Mode monster on the field
  • Data gaps: no combos supplied, so combo conversion is text-only inference no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so archetype inclusion is inferred from the deck sample only no card rulings or interaction examples beyond the card text no avg_starter_count_when_present, so deck resilience is estimated











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